At an estimated 15 million downloads within six days, Sensor Tower says Animal Crossing: Pocket Camp is Nintendo’s second most successful launch in terms of raw installation numbers. It didn’t garner as many downloads as Super Mario Run, but it did beat out Fire Emblem Heroes.
Comparatively, Animal Crossing: Pocket Camp saw fewer downloads than Supercell’s Clash Royale during its first six days of release, and while it was downloaded more times than Pokémon Go at launch, Pokémon Go was initially limited to Australia, New Zealand, and the US, while Animal Crossing: Pocket Camp has been available worldwide since last Tuesday.
Animal Crossing: Pocket Camp is ranked number 10 on the iPhone top grossing chart in Japan, but in the United States, it’s ranked at number 72.
It’s worth noting that Sensor Tower’s data can be somewhat inaccurate. Following the release of Super Mario Run, Sensor Tower suggested it had been downloaded 25 million times in four days, but that number turned out to be incorrect.
Nintendo said Super Mario Run had actually been downloaded 40 million times over the course of four days, so it’s possible these Animal Crossing: Pocket Camp estimates are also under the actual number of downloads. Nintendo hasn’t yet shared data on the game’s success, but we’ll update this post if new information becomes available.
For those unfamiliar with the game, Animal Crossing: Pocket Camp allows players to manage and decorate a campground inhabited by animal campers. There are a range of furniture and clothing items to collect, as well as activities like fishing, catching bugs, and gathering fruit. Leveling up is done through crafting items and luring new animals to the campsite.
As shared by iMore, it appears Nintendo is already working to add new content to the game. Evidence sourced from data-mining an upcoming update suggests new characters, furniture items, and clothing will be added, and Nintendo also appears to be planning to introduce a special holiday event in December.
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